Make It Experience:

WakeWise

This assignment attempts to improve the experience of waking up in the morning. In groups of 3, research, mapping, sketching, and prototyping were conducted, as well as user testing with classmates. The assignment was open ended to any specific audience, purpose, or How Might We question.

Key features:

  • Adding funds to mobile CharlieCards

  • navigation, and “request stop” button

  • Final prototype created in Figma

Research

Creating an Experience Map & Finding Noticeable Problems

  • Problem Statement

    • Students needs a way to wake up feeling well rested because our REM sleep cycle is often interrupted by our alarms

    • Students need a way to wake up more optimally because our alarms often make us feel disoriented

  • How might we statements

    • How might we help students feel less disoriented when their alarm goes off

Group Submission: Project Narrative

  • A student knows they have to wake up between 9:00 and 9:30 AM for their morning class, but they want to make sure that they are not woken up while in deep sleep and left feeling disoriented as a result.

  • They purchase WakeWise and pair the sleep tracker ring to the app.

  • They then input the interval at which they would like to be woken up the next morning (9-9:30), and go to sleep.

  • Between 9:00 and 9:30, the ring constantly monitors the student’s sleep status until they are in the lightest stage of sleep and then wakes them up according to their preferences.

Sketches

What was the process?