Hi, I’m Hyerin Park,

I aspire to create friendly, thoughtful designs that enhance and innovate experiences

Selected UI/UX and experience design projects focused on interaction, usability, and human-centered systems.

UI / UX

Mobile app enhancing the user experience at Maruichi Select, a Japanese cafe, restaurant, and grocery store in Brookline, MA.

Figma prototype featuring in-app order to reduce wait and improve flow, translation scanner that helps users read labels in Japanese and learn more about items while shopping, live store capacity graph to help users choose when to visit based on their comfort level with crowdedness and/or noise.

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Maruichi Select

A dishwasher app interface created using Lyft app interface elements for inspiration.

Figma prototype for scanning the dishwasher inside to determine and initiate the optimal cycle for a busy user, even if they forget to start the dishwasher before leaving the house.

WonderWash

App Interface design to improve safety and convenience of the T for individuals and families.

Figma prototype of a navigation app that includes additional real-time information to improve efficiency and planning.

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Mobile T app

Extensively customizable tool to avoid feeling agitated and disoriented when waking up - Full experience consists of the app, physical alarm clock with projector, and sleep monitor ring.

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WakeWise

An HTML website to showcase biography and two poems of C. S. Lewis.

Made in DreamWeaver. Shape of text is manipulated to fit the theme of the poem. Experimentation with different navigation styles and layers.

C. S. Lewis Poet Profile

Experience Design

Prototyping

Woodshop Prototype

A portable bag hook that improves safety and organization in shared spaces such as classrooms and cafés. Designed for users of all ages, it lifts bags off the floor and keeps them accessible beneath desks or tables. The bag’s weight anchors the hook in place, while a rubberized contact surface increases friction for added stability and reliability.

Bagugu

Extended Reality (Unity, Meta Quest 2)

A VR experience designed for long-term hospital patients, allowing them to mentally step outside their hospital room and engage with simulated public spaces. Through controller-based interaction and optional physical movement, users can experience everyday social scenarios populated by NPCs that mimic spontaneous human behavior, offering a sense of presence and social connection during extended hospital stays.

Sweet Valley

Electronics Prototype (Arduino Uno, Arduino IDE, Autodesk Maya)

An interactive system designed to help users decide what to wear before leaving home. Installed in an apartment entryway, it uses temperature and humidity data to recommend appropriate clothing or accessories. With a single button press, users receive visual guidance through LED indicators, reducing decision fatigue and helping them prepare for changing weather conditions.

FitCheck

Electronics Prototype (Arduino Uno, Arduino IDE, Autodesk Maya)

A smart spice rack designed to encourage organization and mindful kitchen resets after cooking. By detecting when spice jars are returned to their designated spots, the system provides gentle visual feedback through a green light, reinforcing order and reducing clutter. The rack helps prevent misplaced spices while making everyday kitchen organization more intuitive and satisfying.

Spice Rack

A fictional object that borrows the idea of a tooth fairy, except the surprises consist of a good night’s sleep and a pleasant dream for the user when a star is placed under a pillow. Inspired by Diptyque perfume bottles and sleep-inducing supplements.

DreamFairy

Lasercutting prototype

A key-holder that powers user’s home when a key pulls the switch down with its weight.

HangON

Installations

Instruction Set for Strangers

A speculative, participatory auction set in the year 2100 that critiques the privatization of healthcare by turning survival into a competitive marketplace. Participants embodied personas and bid on essential medical resources, exposing how access, scarcity, and narrative influence who receives care.

A research-driven UX experiment that studies how users respond to scarcity and unequal access through personas, bidding mechanics, and environmental cues.

The Great American Health Auction

How can we increase interpersonal interaction at the T-stop, where everyone is only focused on getting to their destination?

When strangers try to solve the word puzzle together, it gives them a reason to chat and share a moment. By conducting multiple rounds of user testing, our team was successful in getting a high number of interactions at a utilitarian location.